10-3 | Jane Jensen: Gabriel Knight, Adventure Games, and Hidden Objects

Book Review

Jane Jensen: Gabriel Knight, Adventure Games, and Hidden Objects

Anastasia Salter
New York, NY: Bloomsbury Academic, 2017. Acknowledgments, preface, foreword, notes, and index. 183 pp. $21.99 paper. ISBN: 9781501327469.

by Soraya Murray

First Paragraph:

Until recently, perusing just about any published history of video games might have given rise to the false impression that the industry is entirely driven by men. But such is not the case—it is only a matter of how games have largely been historicized. After all, historically speaking, video games are quite young. Most video game histories mark the beginning with William Higinbotham’s analog computer game Tennis for Two in 1958—although some dispute even this, since video games did not become popular until the 1970s. Anastasia Salter, in her illuminating biography of an understudied industry figure, Jane Jensen: Gabriel Knight, Adventure Games, and Hidden Objects, offers the history of video games a much-needed intervention.