2-2 | Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Cambridge, MA: MIT Press, 2007. Illustrations, notes. 432 pp. $37.00 cloth. ISBN: 9780262026147
The rich history of games, whether for adults or children, shows that they have been used for much more than just entertainment. One of my favorite online resources to demonstrate this, Cornell University Library’s “Pastimes and Paradigms: Games We Play,” is filled with images and descriptions of board and card games that were used for education, ethical indoctrination, political campaigns, and brand promotion. Indeed, Monopoly has its roots in a Single Taxer’s propaganda tool called The Landlord’s Game.