7-2 | Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

Book Review

Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

Robert M. Geraci
New York, NY: Oxford University Press, 2014. Appendix, notes, references, index, and images. 348 pp. $35.00 cloth. ISBN: 9780199344697

by Robert Guyker

First Paragraph:

Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life is in many ways a natural follow-up to Robert W. Geraci’s 2011 book Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality. His latest work is erudite, lucid, and a poignant and significant contribution to the flourishing multidisciplinary study of games and virtual worlds. It also adds to the recent body of scholarship examining the nexus of virtual worlds, sacred traditions, meaning making, and myth, including sociologist William Sims Bainbridge’s eGods: Faith Versus Fantasy in Computer Gaming and psychologist Nick Yee’s Proteus Paradox: How Online Games and Virtual Worlds Change Us—and How They Don’t. Virtually Sacred stands firmly alongside such works, offering a theoretical premise derived from the social sciences in general and the sociology of religion in particular.