8-1 | Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
Minneapolis, MN: University of Minnesota Press, 2014. Notes, gameography, bibliography, index, images. 317 pp. $25.00 paper. ISBN: 9780816693160
In Gaming at the Edge, Adrienne Shaw offers an incisive critique of the ways in which scholars, activists, and media producers have approached issues of representation and diversity within video games. Shaw’s work is based on a number of in-depth interviews she has conducted with individuals who are at the “margins” of gaming culture—individuals who are not part of the core demographic (young, white, heterosexual males) that many major gaming studios are assumed to view as their target audience.