8-3 | Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them
Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them
Lanham, MD: Rowman & Littlefield, 2016. Acknowledgments, introduction, conclusion, notes, and index. 320 pp. $38.00 cloth. ISBN: 9781442239999
Cognitive dissonance theory, social comparison theory, social identity theory, social learning theory, self-determination theory, self-perception theory, self-categorization theory, deindividuation, priming, psychological reactance, emotional contagion, Asch phenomenon, law of diminishing sensitivity, loss aversion bias, status quo bias, benign versus malicious envy, ego depletion, variable schedules of reinforcement, big-fish–little-pond effect, anchoring effect, Dunning-Kruger effect, and reciprocity effect, Zeigarnik effect. If you took Psychology 101 in college you no doubt recognize at least a few of these terms, and if you followed that up with a midlevel course in social psychology you may recognize most of them. Jamie Madigan defines and uses all of these terms, quite appropriately, in his delightful book, Getting Gamers.