1-4 | Cheating: Gaining Advantage in Videogames
Cheating: Gaining Advantage in Videogames
Cambridge, MA: The MIT Press, 2007. Endnotes, references, and index. 228 pp. $35.00 cloth. ISBN: 9780262033657
As many scholars have noted, play activities commonly exhibit both order and disorder. On the one hand, people at play routinely establish and abide by rules that detail how they must behave if they want to sustain the event. On the other hand, players are commonly encouraged to be rebellious, impertinent, and otherwise disorderly in their behavior. Ready to take either of the two different directions, people play with the implements and game pieces that are objects of their endeavor. Frequently, they play with one another. And sometimes they play with the rules.