10-1 | Contributors

Raiford Guins is Professor of Cinema and Media Studies in The Media School at Indiana University. Founding principal editor for the Journal of Visual Culture and coeditor, with Henry Lowood, for the MIT Press book series, Game Histories, he is the author of Game After: A Cultural Study of Video Game Afterlife. His writings on game history have appeared in numerous journals and magazines, including the Atlantic, Cabinet, Design and Culture, Design Issues, Digital Culture & Education, Game Studies, Journal of Design History, Journal of Visual Culture, and Reconstruction: Studies in Contemporary Culture. Guins is currently at work on a new book, Atari Modern: A Design History of Atari’s Coin-Op Cabinets, 1972–1979

Carly A. Kocurek is Associate Professor of Digital Humanities and Media Stud-ies and Director of Digital Humanities at the Illinois Institute of Technology. A game designer as well, she has written two books: Brenda Laurel: Pioneering Games for Girls and Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade. Her work on game studies has appeared in such journals as Game Studies, The Journal of Gaming and Virtual Worlds, Technical Communication Quarterly, Communication Design Quarterly, Visual Studies, and others.

Patrick M. Markey is Professor of Psychology and the director of the Inter-personal Research Laboratory at Villanova University. He has published works in more than sixty books and journals, including Psychology of Popular Media Culture, Archives of Sexual Behavior, Journal of Research in Personality, and Journal of Health and Psychology. Christopher J. Ferguson is Associate Professor of Psychology and Department Chair at Stetson University. His work on media and gun violence has appeared in more than one hundred books and journals, including Perspectives on Psychological Science, Journal of Communication, International Journal of Mental Health and Addiction, and Personality and Individual Differences

Laine Nooney is Assistant Professor of Media and Information Industries in the Department of Media, Culture, and Communication at New York University, where she specializes in video games and personal computing. Founding editor of the forthcoming ROMchip: A Journal of Game Histories, she has written for Game Studies, Journal of Visual Culture, and the Atlantic. Nooney is currently at work on a social history of the American computer game industry based on a case study of Sierra On-Line, entitled Before We Were Gamers: Remembering and Forgetting an Industry’s Dawn.