11-2 | Praxis Games


Praxis Games
A Design Philosophy for Mobilizing Knowledge through Play

Steve Wilcox


Game design offers a unique but often misunderstood pedagogical opportunity. The author draws on learning theory, feminist epistemology, and game studies to analyze a novel genre of games capable of realizing this opportunity by mobilizing knowledge through play—praxis games—founded on the concept of situated praxis. Situated praxis encourages the design and development of games that guide players to discover knowledge inside a range of communities, domains, and experiences. To demonstrate the applicability of such design, the author discusses his experience with games related to healthcare. Key words: feminism, game design, health care education, knowledge mobilization, learning and videogames, praxis