11-3 | Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

Book Review

Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck
Cambridge, MA: The MIT Press, 2018. Series foreword, foreword by Colleen Macklin, references, and index. 253 pp. $40.00 cloth. ISBN: 9780262037808

by Elena Bertozzi

First Paragraph:

The field of educational game design and development in digital media is still young and rapidly evolving. Emerging technologies provide new possibilities for content, deployment, and means of distribution. This plethora of opportunities has unfortunately also fostered the development of many products being labeled “educational games” without any fact-based foundation for making this claim. Even the terminology for how to describe this kind of work seems constantly in flux. Games that seek to educate players and change post-game player behavior may be called serious games, games for impact, games for change, and applied games (among other terms). This volume seeks to establish a rigorous foundation and clear guidelines for practice to enable the production of what the authors call “resonant” games—games that “create deep learning experiences inextricably connected to the educational ecosystem they exist in” (p. 3).