Hamza Bashandy is an architect and a doctoral researcher at the Liege Game Lab and the architectural research group DIVA at the University of Liege in Bel- guim. His current research project examines the representation of maps, space, and architecture in video games. Focusing on marginalized and disenfranchised communities, the project investigates the use of video games in serving groups such as protesters in public spaces, active community members, and forcibly displaced peoples to chart their own spaces.
Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the coauthor of Real Games: What’s Legitimate and What’s Not in Contemporary Videogames and Players and Their Pets: Gaming Communities from Beta to Sunset. She is also coeditor of Sports Videogames and the Handbook of Internet Studies and the author of Cheating: Gaining Advantage in Videogames and Atari to Zelda: Japan’s Videogames in Global Context. Consalvo runs the mLab, a space dedicated to developing innovative methods for studying games and game players. She is a member of the Centre for Technoculture, Art, and Games (TAG), and she has presented her work at industry and academic conferences including regular presentations at the Game Developers Conference. Andrew Phelps is an artist and professor at the Human Interface Technology Laboratory within the College of Engineering at the University of Canterbury in Christchurch, New Zealand. He is also a professor in the Film and Media Arts division of the School of Communication, holds a joint appointment in the Department of Computer Science, and is the director of the GameLab at American University in Washington, DC. Phelps is also currently president of the Higher Education Video Game Alliance (HEVGA). He has presented his research at numerous academic conferences, and his work has appeared in many books and journals. His latest game is Fragile Equilibrium.
Hugh Davies is an interdisciplinary researcher, producer, and curator. He explores practices of playful engagement in the Asia Pacific Region. Davis’s study of play structures and game cultures has been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture, and the Hong Kong Design Trust. He is currently a postdoctoral research fellow in Design and Creative Practice at RMIT University in Melbourne, Australia. Davies acknowledges help from Dale Leorke, Luke Van Ryan, Christian McCrea, Jasmin Keogh, Tim Greer (Japanese sources), and Yoko Nakazawa (Japanese translations) in producing his article.
Troy Innocent is a play scholar, artist game maker, and VC Senior Research Fellow at RMIT University. His creative practice research originated in digital media poetics and visual language, and this informs his current investigation into the impact of urban play on culture and society. Innocent develops augmented-reality games that blend physical objects with digital interfaces to reimagine everyday urban environments in playful ways. He is particularly interested in creative strategies that appropriate urban infrastructure, explore the role of urban play in adaptation and survival, and ways of being that enable reimagination, reconnection, and reconfiguration of the world. Dale Leorke is a postdoctoral researcher at the Centre of Excellence in Game Culture Studies at Tampere University, Finland. His research focuses on the role of games and play within the cultural and economic development of cities. He is the author of Location-Based Gaming: Play in Public Space, the coauthor of Public Libraries in the Smart City, and the coeditor of Games and Play in the Creative, Smart, and Ecological City.
Sybille Lammes is Professor of New Media and Digital Culture at The Centre for the Arts in Society (LUCAS) at Leiden University in the Netherlands. Her background is in media studies and play studies, which she has always approached from an interdisciplinary angle, including playful and creative methods in mapping and media practices. She is coeditor of Playful Identities, Time for Mapping, The Routledge Handbook of Interdisciplinary Research Methods, and The Playful Citizen. She is a European Research Council laureate and has been the principal investigator of numerous research projects including the recent Past at Play Lab.
Markus Montola is a Helsinki-based mobile game designer and a cofounder of Playsome. He has worked as a designer on games such as The Walking Dead: Our World and Shadow Cities. During his research career, he worked on location-based games, role-playing games, and LARP. He has produced books such as Pervasive Games: Theory and Design and Nordic LARP. Jaakko Stenros is a University Lecturer in Game Studies working at the Centre of Excellence in Game Culture Studies at Tampere University. He has published books, numerous articles, and reports and has taught game studies for a decade. Stenros studies play and games, and his research interests include norm-defying play, game jams, queer play, role-playing games, pervasive games, game rules, and playfulness. Stenros has also collaborated with artists and designers to create ludic experiences, and he has curated exhibitions at the Finnish Museum of Games. Annika Waern is a professor in Human Computer Interaction at Uppsala University in Sweden. She is a Digital Games Research Association scholar and a fellow of the Higher Education Video Game Alliance. Her current interests include research on pervasive play from a HCI perspective, with a focus on children’s play, physical training, and museum experiences.